AI Insights · Timothy · January 2022
Top 5 Sandbox Games on Android in Saudi Arabia - Q4 2021
Discover the performance trends of the top 5 sandbox games on Android in Saudi Arabia during Q4 2021, with data on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 sandbox games on Android in Saudi Arabia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides an insightful look into the dynamics of these popular games.
Roblox from Roblox Corporation experienced fluctuations in weekly revenue, peaking at around $104.6K in late November. The game saw a downward trend in weekly downloads, starting from approximately 48K at the beginning of October to about 30K by the end of December. Its weekly active users remained relatively stable, averaging around 910K throughout the quarter.
Craftsman: Building Craft by StarGame12 had a consistent download rate with a notable increase in early October, reaching over 33K. However, the downloads dropped to approximately 17K by the end of December. The game's weekly active users hovered around 220K, showing a slight decline towards the end of the quarter.
Minecraft Trial by Mojang maintained a steady download rate, starting the quarter with around 24K and ending with approximately 17K weekly downloads. The game’s active user base showed stability, with weekly active users averaging around 185K throughout the quarter.
Eerskraft from Gooogame experienced a significant spike in downloads in early December, peaking at around 33.6K. This surge was followed by a sharp decline, ending the year with just over 5K downloads per week. The active user count reflected a similar trend, peaking at over 61K in early December and dropping to around 25.6K by the end of the quarter.
Town Building Life Simulator by XGame Global saw a steady increase in weekly downloads, reaching a peak of nearly 25.5K in late November before declining to about 14.5K by the end of December. The game's weekly active users grew from approximately 22K at the start of the quarter to around 37.2K by late November, before settling at about 24.8K by the end of December.
For more detailed insights and data, visit Sensor Tower.